A semi-competitive online party game where players battle it out in four unique game modes.
My Role: Creating and building the racing level using a modular room system.
RagBrawl
Uncover the story of a family during an apocalypse through the notes they have left behind.
My Role: Narrative, Level, and Systems design
Notes from the Apocalypse
Arcana: A Tarot Story - Postmortem
A narrative experience centered around Tarot, where the player is sucked into a card where they face difficult choices.
My Role: As product owner and narrative designer, I was tasked with creating an immersive experience and the overall vision of the game.